Cool Abilities I came up with
These are some cool abilities I thought would add more balance/ make classes more interesting This is not a QQ or SE beg thread, just my personal ideas.
MNK:
Final Chakra- OGCD, 90 sec CD, consumes 5 chakra stacks, grants a 10 sec "Last Chakra" buff, and instantly grants 4 stacks of GL.
Last Chakra- allows for a 4th GL
DRG:
Skypiercer Dive- OGCD, 180 sec CD, procs after a Jump or Spineshatter Dive crit, a 270 potency single target dive
BLM:
Aetherial Compression- OGCD, 30 sec CD, grants "Pocket Dimension" buff for 15 sec, repress button to activate "Compressed <spell name>", CD timer does not start until "Compressed <spell name>" is used or expires.
Pocket Dimension- the next casted spell, instead of triggering, is stored as a 30 sec buff call "Compressed <spell name>" after the cast timer finishes.
Compressed <spell name>- holds the spell as a buff, reactivating "Aetherial Compression" will instantly cast the stored spell.
* MP cost is deducted after the cast bar finishes, not when the compressed spell is triggered. ie compressing Flare will still leave you a 0 MP, but using "Compressed Flare" will not spend MP.
** buffs are calculated when "Compressed <spell name>" is triggered, not when original cast finishes. ie using "Compressed Fire III" will destroy your Umbral III stack and leave you in Astral III
*** spell prereqs are calculated on original cast , and prereqs are ignored for the compressed version. ie "Compressed Fire IV" can be used out of Enochian, without Astral III, as long as Eno and Astral III was up when the spell was originally cast.