[Suggestion] A way to add auto-attack
Posting a new thread since this idea is based on current battle system, not fitting the other auto-attack topics' content.
The idea for this auto attack is to keep using repeated basic attcks so the player don't need to keep confirming or worry about confirming every attack while battling.
Since its an "easy mode" feature, planned more for new players (veterans often would just prefer to use auto-attack off and have access to full stanmina gauge), it doesn would need a command line and, if possible a button similar to spells' "area effect" when you select a basic action so players can turn it on/off at will.
while on, the first half of stanmina bar would be reserved, with the auto attack only triggering when the stanmina charges enough for that attack past the reserved amount.
Example: Let's say a stanmina gauge can store 10 points and light swing uses 2. The first 5 points will be reserved so the auto attack will only trigger the action every time the gauge reaches 7 (the reserved 5 plus 2 for light swing) points.
The reserved stanmina is for weaponskills, spells and skills. You might ask why to reserve this...because some skills use large amounts of stanmina and, if the auto attack keep using the stanminea til the end, it would cause problem to players when they try using this skills since the actions would be locked until he store enough stanmina for that action. An easy way to understand the why of this reserve is to burn all your stanmina during a fight then use provoke ou second wind.
Like i said, this would be an "easy mode" option for players, allowing smoother fights for new and average but not being the best option for veterans since a player that know how to use the stanmina gauge would prefer to just have full gauge free to use.