Do people feel PvP appears somewhat repetitive with the lack of objectives.
Taking Seal Rock as an example, does every wave need to be a spawn of more nodes?
Why not spice things up a little?
1. A surprise wave of beastmen storming a node along with summoning their respective primal
2. A Garlean wave, node specific or map wide
3. Nodes which require players to switch to DOL
4. ?
Any thoughts?