New jobs take a lot of resources and time. How about adding new weapons to current classes with different properties instead?
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New jobs take a lot of resources and time. How about adding new weapons to current classes with different properties instead?
Hm, such as what? Elemental properties are rather useless since most things don't use them anyway, and it would take a lot of points for it to matter in later content.
you mean like giving WARs dual axes?
What do you mean different properties?
Wars get Hatchets instead of Axe, Mch gets water gun, bard gets sling shot, whm/blm gets a stick, sch/smn get a notepad, plds already had daggers so butter knives.
In all serious there is a wide variety of glamour weapons. What you are not going to get is vertical progression gear. They have been pretty clear on that for all the whatevers that don't want to accept what job they chose and want to fight the mold.
Yas dual-wielding Axes is nifty would be fun as WAR. NIN could get a few tachi two-handed style swords or shuriken... Bard could get a crossbow... \o/
http://i.imgur.com/vdV8EMB.jpg
In before -> "This is FFXIV don't make it more like FFXI /tantrum" but yeah - it was fun being able to put on different weapon styles and even more fun trying different combos when dual-wield became a thing to see which weapon matches complimented each other.
Ho-hum.
I wouldn't even say that's making XIV more like XI but more like nearly every other MMO on the market that allows you some variance in weapon choices, from WoW and GW2 to DCUO and many other games on the market, a ton of MMO's allow you to have multiple weapon options.
It'd be great if XIV started looking into this as well, as it's a great way to add more variety and fresh appeal to a class.
Like a PLD with a mace or MNKs wielding a staff, maybe even DRK with a scythe or WAR with a hammer, it'd be cool to open up some new playstyle possibilities.
I doubt we'll see them change the weapon options for the current classes. What I would love though were more options for weapon skins, just a few examples:
1. Give warrior a weapon skin of the hammer carried by Nero in Castrum or of the giant at the end of Copperbell normal mode.
2. Give paladin a saber weapon skin.
3.Give Mch a crossbow weapon skin.
4. Give Drk the Garlean two handed gunblade weapon skin.
You get the idea.
Ugh does anyone recall trying to cap those weapon skills in ffxi? As long as I don't have to auto atttack wadi hares for hours I'm game( I'd love to see scythes for war or drk)
Level a botanist, they get a scythe. Having played drk during FFXI's level 75 cap it was just like the old days, that is to say, stuck using the great sword with a scythe in my inventory I wasn't able to use! If you played drk back then you know what I mean, g.sword and /thf all day every day. .-.