A lootmaster can give you the wrong item and lock you out of your weekly drop.
How do these things go through testing? Didn't SE learn their lesson when a party leader could enter you to turn 5 without warning and lock you out of coil two years ago?
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A lootmaster can give you the wrong item and lock you out of your weekly drop.
How do these things go through testing? Didn't SE learn their lesson when a party leader could enter you to turn 5 without warning and lock you out of coil two years ago?
Unless there was an agreement prior to the duty, everything's fair game. If he said "Hey, I'm gonna give you X" and he gives you Y instead, that'd be a reportable offense I think.
Why would you join a group with Lootmaster rules outside your static, FC, or friends anyway?
Because outside of it being intentional it could also be a mistake on the one person handling all the loot? Don't try to defend stupid design, at the very least there should have been an option if you want to receive the item or not.
And what good would reporting do you if you just wasted a weekly item?
Any why would your Static/FC or friends need to utilize lootmaster? It's made for grouping with "strangers" via PF.Quote:
Originally Posted by Heskett
I've had more mis-rolls in my parties prior to this than I'd like. In too many instances, a Healer piece that is an upgrade for the Scholar, goes to the White Mage because he accidentally hit Need, forgot, or did not hear the Scholar say it was an upgrade. I am absolutely enjoying the Lootmaster options.
If you're having that much of an issue with your Lootmaster parties, I'm sorry. You might want to consider asking if they're doing Lootmaster prior to joining a PF group, or start your own group. No one's forcing you to join those parties.
TL;DR The system is fine, sorry you have jerks in your presence.
our lootmaster missclicked and the person got the wrong item. such mistakes can happen and you can do nothing against it as a player.
why is there no option to accept the loot? but square: if i choose "no" the item shouldn't drop on the ground... c.c