This Game need new type of quest
Ok I really don't mind about the battle system, jumping, etc.
I adapt to a game that I play. I will let other people shape the game.
Supprise factor is thrilling for me.
But 1 thing for sure, the game didn't have any content.
So this is my thought so far:
- Guild Leves are just like daily quest that reset 36 hours.
- Main Story are just not enough. SE should make it every 3-5 lvl you get a progress.
- Class quest is okay I guess, but it really didn't chalenge "the class". It should be like a right of passage, not just something you walk by. What I would do is that. e.g archer quest> make me track a band of monster or assasination quest.
- The use of english language in this game are really poor (I say this, although my english sucks. what does that tell you? atleast, english is my 2nd language).
- The use of proper language could make the reader immerse to his/her surrounding in the game when doing quests. Making the story more alive.
My susgestion are:
- Make more quest that are chalenging, not quest that make you run around. You can do that in newb level, but not when we are lvl 20ish.
- More use of the gladiator pit. Why not make a arena where player can fight mob, that give xp and reward. Could also make a ladder game.
- Unexpected quest that you can find in open world. So player can benefit from exploring. e.g. you found some1 hurt>your a con>heal him. your a glad>run and take him to base.
- Need more scarry mosnter> Manticore, chimera, Hydra. I DO NOT WANT TO FIGHT RABBIT AND SQUIREL.
- raid quest that we can do as a LS.
- monster camp, bandit stronghold.
- 1 more thing. make the chocobo cariedge run around town and camp. it will make the game more lively. Also make NPC run around town too. Make a patrol point for them.
The maker of this game sure lack 1 thing that is just a huge flaw, and thats IMAGINATION.