SE should add more to the character creation the ability to customize every detail about our character include the hair like Saints Row IV where we can custromize each part of the body separately.
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SE should add more to the character creation the ability to customize every detail about our character include the hair like Saints Row IV where we can custromize each part of the body separately.
While that would be really cool, you also have to remember that people play this game on very low-end systems. It'd have to be able to load each and every possible option many times over due to having a variance of players coming in and out of view.
I would be all for more options in the character creator, but perhaps not at the sacrifice of being able to play smoothly.
Additionally this creates all sorts of issues with clipping... etc. While i would love to see a more slider heavy customization process, it does recquire significant coding to deal with all the nuances of the sizes and shapes.
If we can't have per part sliders, bust/waist/hip templates to choose from would be nice, then SE could 'control' the amount of stretching and distortion
PS3 limitation.
"But muh PS3"
You're going to get a lot of this ^
I don't expect sliders if they did more with customization, but at least give us more hair and face options ( and not lock horns to Au Ra faces ), perhaps even chest sizes. I for one wouldn't mind being completely flat.
To be honest, I would love is SE made separate versions of the CC for PC/Steam players and PS4 players or something. They're already "separate" in the fact that you have to buy another version if you want to play on the PS3 and the PC, and the PC/Steam copies has the ability to go DX11. Maybe make it so the PS3 version simplifies everything to the current CC options if that'd be possible (Kinda like a reverse DX11 or something.)
I don't think its PS3 limitation because characters are player side and the PS3 can handle to character creations system in Saints Row IV they would have to scale down the graphics and textures.