Small (tiny?) changes to PLD/DRK
There's a lot of complaining going around right now about both Paladins and Dark Knights. I, for one, think they're both very close to perfect. These are the changes I propose:
Paladin
Shield Swipe* - I'd really like to see this skill be off the global cooldown without changing anything else about it. This would add a bit of needed DPS and increase single target enmity.
Sword Oath - Add a slight damage buff to actions; something reasonable like 5-10%
Dark Knight
Cross Class - My list for Dark Knight is very short. Change the cross-class skills from Marauder to Lancer. Blood for Blood makes up for the lack of a hard damage increase skill (FoF/Berserk), Invigorate fixes the TP issues the class suffers from, and Keen Flurry has perfect synergy with the parry concept. I know that with those changes we would lose Bloodbath (oh noes....), Foresight (oh noes again!), and Mercy Stroke. However, what the class gains in ability would also help solidify it's identity.
Well, there they are. I'll end this by saying that I've been tanking in this game since 1.0 and have a lot of experience with both Warrior and Paladin. I think it's obvious by these forums that Warrior is in a pretty good place right now, hence to omission. I know Dark Knight is still very new, but I've played pretty much nothing else since 3.0 launch. I'm hardly an expert or respected individual in the field of tank and spank in this community, but I appreciate any comments and feedback. Thanks folks, happy hunting.
*Shield Bash was the wrong skill name. I meant Shield Swipe!