Looking back at when Darklight gear was static with no upgrade options (like Doman Gear Upgrade), I feel like SE is learning, albeit somewhat at their own pace, and making some decent changes.
I enjoy the fact that most gear has upgrade options so you can keep on playing towards a goal.
What things have you, my fellow forum-ers, noticed that SE has learned since the start of 2.0?
Notable things include:
- No more silly T3 nonsense (Old Turn 3 of First Coil. Adds with no loot)
- Story Mode, Hard mode, Extreme. We revolted and now it looks like two primals is enough
- For some, ditching the class system