While we wait for Maintenance, Phantom Train 4 man dungeon.
The scions have intercept a message from a Garlean Spy indicating they are after a power cell from Ultima left in the ruin of Praetorium. Realizing the danger it could cause, Biggs and Wedge are sent with us to stop them. We arrive too late and they escape on a train heading, we arrange a rocket platform to catch up.
First waves of enemies work like an elevator encounter as we catche up. Enemies (Soldiers, Magitek Bits, Mechs) are dropped from a Copter. When we catch the train, first boss is.
Garlean Assault Copter
Missile Barrage. Missiles must be intercepted to prevent damage to the sled, leading to a wipe.
Auto Gun. Straight line AOE,
At 15% cockpit opens and DPS has 20 seconds to down pilot. If this happens, party can use damaged copter to skip half the trash pulls in next section. If not pilot ejects and copter crashes into back of the train, and we jump inside.