... and replace it with this:
(Based on this observation by Stouter Taru.)Precise Touch
Trait
When material condition is Good or Excellent, Basic Touch increases Inner Quiet stack by one (up to 11).
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... and replace it with this:
(Based on this observation by Stouter Taru.)Precise Touch
Trait
When material condition is Good or Excellent, Basic Touch increases Inner Quiet stack by one (up to 11).
I hear you, but have to disagree. Sometimes when condition is Good or Excellent, you actually don't want Precise Touch. Suppose you're using Specialist actions, Whistle Stack is 7, and Inner Quiet is 5 when Good appears. Precise Touch isn't optimal since it would raise Inner Quiet to 7 and lower Whistle Stack to 6, meaning you'd miss a chance to use Trained Hand. Basic Touch, however, brings Inner Quiet to the same value as the Whistle Stack at 6, allowing use of Trained Hand.
Instead, consider combining Precise Touch and Basic Touch in a macro:
Since Precise Touch is listed first, it'll always fire under Good or Excellent. Otherwise, Basic Touch fires. The only downside is you'll get error text in the middle of your screen (although not in your chat log, thanks to /macroerror).Code:/micon "Precise Touch"
/macroerror
/ac "Precise Touch"
/ac "Basic Touch"
That would be great but doubt they are going to do that for us.
I think this would make things a tad too easy! Precise touch is already very powerful as it is.
I think I misunderstood at first. So basically this change would consolidate the precise touch and basic touch skills? I suppose I can see the rationale of making macros a little more efficient, but I don't think it is good to make a drastic change just to accommodate macros.
As Mhalak said, Precise Touch is NOT always desired.
99.99% of the time, its a good call, but not that last 0.01% of the time.