-
Bard 3.01 How is it?
My only DPS was BRD pre-HW. At the release of HW, I heard some negative things about BRD and have put off leveling until 3.01 patch (Currently lvl 53). So my question is, how has the 3.01 patch helped BRD? Does the change from 20% to 30% increase in damage and lower casting time offset the lower potency changes made to Empyreal arrow and sidewinder? (Doesn't a 350 to 250 nerf on a 60 sec CD ability seem too much? Perhaps 300 would've been more reasonable?)
Also, do lvl 60 BRD players toggle WM on and off when CDs are up? Any insight on the changes in playstyle, WS rotations etc. would be appreciated.
-
Quote:
Originally Posted by
kumo21
...
Since WM is practically a direct copy of GB...
You want to maintain it as long as you can. It is a damage increase given that you can stand still and use it optimally. Pre-60 is still up in the air, though I'd imagine it'd still be a slight damage increase. If you can't find a time to stand still, you won't be able to use any weapon skills and you're not able to auto attack. If it comes to that, it's better to toggle it off for that duration.
The negative aspect is that it comes with a complete playstyle change to how bard played before 3.0. If you were a full-time bard main for quite some time, then you'd immediately notice that WM is pretty clumsy to use in regards to river of blood procs, and probably feel a bit slower/unreactive compared to before.
The potency adjustment was done in relation to the damage increase from WM. It didn't change overall for empirical arrow (which has a fairly short cooldown) but has for sidewinder. It was mostly to discourage burst WM/GB where people would just hard cast the 3 seconds to go into WM, use their burst abilities, then immediately turn it off.
-
Bard is in a really good spot if you can handle the playstyle change (A lot of people seemingly cant...)
-
You'll want to stay in WM until you decide for yourself that you're moving too much to warrant it on.
The patch helped a lot, I definitely wanted a shorter cast time (instant works too...) The toggle is good, just make sure you're prepared to be in it for fifteen seconds at the least.
-
Damage is fine, playstyle is still horrible and clunky.
-
DPS so far is good and we still need in most fight because we are angel to healer, with the semi mobility when WM is on kinda boring and game changing for bard. From my personal perspective Bard lvl 60 is hard because need lot of attention with the skill rotation, losing auto attack making us need to alert with all skill and CD.
-
2.0 BRD mains were hard wired to play the piano like an overzealous Mozart so transitioning to 3.0 will have you undergo some growing pains. You will now be required to switch between the old playstyle and the new, back and forth, if you want to optimize. That's why people say it's clunky. You were trained to ride those cooldowns before and are now being re-trained to slow your roll and prioritize those procs and/or skill cancel when they come up.
-
So far, as of the 3.01 patch, (currently lvl 56) I'm kinda enjoying brd for the most part. Yeah I see what people mean by clunky when you can't use blood letter/rain of death while casting and sometimes they reset more than once before you get to use them. I think it'd be nice if the resets save up stacks of BL/RoD for you. Also what's up with the removal of 0TP of Wide Volley and Quick Nock? I don't find myself using the skills anymore because of that. Should SE bring it back? Or at least WV proccing 0TP for QN so they'd be useful again.
-
Wide volley needs to all around be changed. it's just a higher costing quick knock atm sadly.
-