Parry is useless. Can we change it?
Parry right now, is pretty much a wasted stat. I would rather have a statistic that does something for you. Its kind of strange they placed it on so much of our gear. Here is another idea I have to rework how parry works.
Chart:
100 Retaliation = 0.5% of damage received when facing your target is prevented and reflected.
200 Retaliation = 1% of damage received when facing your target is prevented and reflected.
300 Retaliation = 1.7% of damage received when facing your target is prevented and reflected.
400 Retaliation = 2.3% of damage received when facing your target is prevented and reflected.
500 Retaliation = 2.7% of damage received when facing your target is prevented and reflected.
600 Retaliation = 3.3% of damage received when facing your target is prevented and reflected.
700 Retaliation = 3.7% of damage received when facing your target is prevented and reflected.
Retaliation's damage is capped at 200 at level 10.
Retaliation's damage is capped at 300 at level 20.
Retaliation's damage is capped at 500 at level 30.
Retaliation's damage is capped at 1000 at level 40.
Retaliation's damage is capped at 1300 at level 50.
Retaliation's damage is capped at 1600 at level 60.
This is to prevent any exploits associated with it and kill mechanics.
Retaliations damage is not lowered by Defiance, Grit, or Shield Oath since it is a reflect. However it is also not raised by % damage increases, it also cannot critical.