Capped [Class] =/= Capped [Job]
Sorry in advance for giving this assertion its own post, but I've seen the claim made in multiple threads spanning dimensions of all aspects of theoretical gameplay focused on job implementation and I'm probably just going to snap on the next person who makes the claim and curse the twelve for not giving me the power to beat people over standard TCP/IP until it causes hydrogen fusion.
That said:
No, when jobs are implemented, you will not automatically receive the maxed out job of whatever classes you have at cap. Don't be ridiculous.
Where do I get this conjecture, you may ask. Good question, I reply! Allow me to let Naoki Yoshida field this question. Yoshida-san, if you may transcend time-space and reiterate the description you gave to GamerEscape in your interview with them this July...
Quote:
Originally Posted by Noaki Yoshida-san
The methods of upgrading your class and the methods of upgrading your jobs will follow different paths. --- For jobs, we plan on upgrading them via quests known as specialized trials.
Conclusion: To use an analogy that is unrelated to the true job system, we can conclude that if you had a capped Alchemist Culinarian, and it somehow evolved into a job at the Olive Garden, he'd burn the water before he even added the pasta until he completed at least a few trials.
Untwist your panties, ladies and manthra.
Even if it does turn out to be a Barcher (Attention: If the mention of Barcher inclines you to react to the subject of Barcher, please re-direct yourself to one of the threads designated for the maybe-class's existence. Thank you.), your bow-wielding master still has to work his way up from Hot Cross Buns just like everyone else. It's not going to break the canon.
Likewise, there's still going to be a lot of work and it's still going to be a lot of fun. There'll probably even be story.