Can this be change to not target a party member, but instead, take 50% of all damage caused to party members within 10 yalms.
It would be far...far better and easier to use in more situations than the current ability.
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Can this be change to not target a party member, but instead, take 50% of all damage caused to party members within 10 yalms.
It would be far...far better and easier to use in more situations than the current ability.
op much? The only way a skill like that would work is if they have to stand behind the pld to balance it out. Cover is not even that hard to use. I'm on PS4 and I manage pretty good through tab selecting.
Why would that be OP? Generally the only people within that range of you (given how big bosses are) are 1-2 melee and the off tank at most? It makes the power reactionary instead of generally only being used in a prep (t13 etc). Having it be able to protect everyone in a small circle around you would be nice while also requiring skill as to not kill yourself (i.e , using it during an aoe where you and many targets are going to be smashed).
Mouse over macro:
/ac (Cover) <mo>
Macro for covering a target your enemy is hitting:
/ac (Cover) <tt>
Macro for covering your target:
/ac (Cover) <t>
Macro for taking your bottom lip and slamming it against your top lip:
/ac (STFU)
The skill is exactly as it needs to be. Trouble using macros on a PlayStation? Hmm, seems like an issue with personal preferences to me, not an issue with the game. A skill that cover ALL the physical damage of one target will be much better than just taking half, even if it's for the whole party. What would I have done with a 50% damage redirect in T13 after my Warrior off tank just got pulverized to 1 HP by Bahamut's Ahk Morn, and immediately after his Holmgang dropped, he got killed by a stray dragon fart that I was only able to redirect half towards me? Too weak. Not OP.
Despite some childish smartassery, I'd have to agree with the above posts. Cover is a useful skill as-is, though personally I find skills that favour only magic or physical damage annoying because I don't always know what sort of damage is incoming.
I am a ps4 player and make use of this skill. It's true that most tanks (PC, ps4 or otherwise) tend to ignore it or struggle with it, but skills that require player ability to use affectively are my fav.
The only tweak I feel would be warranted for Cover is increasing its range. As it currently is it can sometimes be just too short when you have a really big boss and you want to use Cover on someone right on the other side of the boss. Other than that, I really like Cover. I always use it on the MT when I can if I am OTing as PLD and then pop FoF+Bloodbath to regain the health lost.
+ want Cover to work with Pets too cuz i dont need to worry when Eos have aggro ;D
Cover is fine as is.