Alexander findings: tips/mechanics/lulz
It's pretty easy and it was fun discovering stuff for ourselves, but I wanted to start the thread in order to give tips and discuss mechanics. Share what you like, what you don't like, and offer strategies. They might come into play for savage so let's discuss away!
Key aspects of floor 1: First boss is funny. You might turn your attention to adds but don't. Just burn the boss. Second boss requires three things to keep in mind. Kill the small adds on missiles in order to shrink the missiles. Kill both bosses simultaneously. Treat prey Mark just like prey!
Key aspects of floor 2: it's essentially a bajillion trash mobs. The dolls hit really hard and cleave. Have sturdy tanks that won't spin the mobs. And for the love of God, both tanks should tank. Our warrior demanded he ride the vehicle the whole time and it was wipe wipe wipe. Oh, that's right. There are vehicles. I'm not sure how they work as I didn't use it, but they push bombs away.
Key aspects of floor 3: I loved that this was a final fantasy 5 reference. Tank swap to avoid blunt resistance. When boss splits into two, tank them separately. Take tethers to a tank and have them pop a cooldown. Negative and positive not sure how to handle, but we threw the positive guy into the water and the Debuffs went away and nobody took damage. That might work. The hand does a knockback attack so be in the center. Kill adds quickly, stunning and heavy and bind and all that Jazz to prevent them from escaping.
Key aspects of floor 4: only Attack one leg first. For second legs, have DPS target an individual add, don't kill more than one until Debuff wears off. Fun launching mechanic where one DPS and tank team up to kill an add, do it quick because no healer to help. Once both legs are out, go HAM. But tanks absorb orns, and everyone stay away from tanks and each other pretty much.