link:http://www.rpgfan.com/news/2015/3463.html
Basic info
Normal Alex raid = harder than EX primals / easier than savage 2nd coil
New relic quest in 3.1
new 24 man raid in 3.1 = will be as hard as crystal tower
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link:http://www.rpgfan.com/news/2015/3463.html
Basic info
Normal Alex raid = harder than EX primals / easier than savage 2nd coil
New relic quest in 3.1
new 24 man raid in 3.1 = will be as hard as crystal tower
You forget that Crystal Tower gets harder as the content gets older and people gear better...*sigh*
If Crystal Tower came when everyone had ilvl 70 gear. It would of been "very" hard. People go in with ilvl 110-130 gear and its suddenly a joke.
Coils are not hard when you go in with ilvl 180 gear. <3
Normal alex difficulty sounds pretty good actually, nice middle ground imo. Only concern is the story being shown in the easier mode, this isn't about gating people or anything but part of the reward of beating difficult fights was seeing interesting cutscenes.
Regarding Heavensward content available to the new player:
As we know, to play Heavensward's content, one must complete A Realm Reborn's main story questline through Patch 2.55. ARR has been adjusted so that new players will gain double the experience points in the main story, making side quests not needed quite as much, and the Duty Finder prioritizes new players in the queue. The option to remove item and level sync in dungeons was also introduced to help new players, so that dungeons could be completed without an entire party.
Item rewards in ARR content also offer better gear. For example, quest rewards that were item level 55 before, can now offer ilevel 90. And by completing the Chronicles of a New Era quests from patches 2.1-2.55, players can easily get a full set of gear that's item level 110.