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1. A bad AST tends to think they have mana trouble, like I use to, until I learned how to play the job properly. Now I don't ever find myself out of mana even in a bad group for a long fight. This includes using Luminiferous too late rather than earlier, and using Benefic II too much after big damage when Benefic I will get them back up just fine before the next big damage comes, etc. Also, even after big party wide damage, if you have Aspected Helios up, you do not need to even use Helios. Just let the regen do it's thing and focus on tank. A bad AST panics too much and uses Benefic II and Helios more than what is needed.
Keeping the party topped off is extremely important in some fights, especially ones where someone could not dodge something and die if they were not topped off.
You can't always sit and wait for Aspected Helios to heal people. Also, where in the world are you getting these? You're just assuming other players do these things or something? Kind of rude, especially saying anyone who thinks ASTs have mana problems is "not playing the job properly."
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2. A bad AST tends to believe the cards are too random and situational because they don't realize that about 80% of the time anything you draw is beneficial to the fight, or they are using the wrong buffs at the wrong time, or burning more than than they are using just to try and find a specific card, and they don't have proper use of spread and what to burn when. Around 70 to 80% of the time I can get and use something I want. A bad AST tends to not do pre-fight spread.
A bad AST can't properly judge the worth of cards and just uses them because they can't comprehend how they function, how best to use them or what tangible gains they actually provide.
http://forum.square-enix.com/ffxiv/t...-Needs-Changes
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3. A bad AST does not make proper use of Time Dilation, Collective Unconscious, Synastry, Celestial Opposition, Disable, and/or Lightspeed. They may even neglect some of these altogether as though the don't exist, or think they are useless like Collective Unconscious. Let's take that last one as an example, which I find myself using multiple times every dungeon run. Here is a situation related to those large trash mobs. Aspected Helios the party, throw up Aspected Benefic on the tank, and a Bole if you have it (Bole optional), then Time Dilation on tank. Top tank up if needed. Now make sure you are in a spot where you won't be hit by AOEs. Pop Collective Unconscious and the regen on the tank is absolutely insane since they stack, while at the same time you are damaging all of the enemies simultaneously each tick of CU's DoT. It is a big contribution. Celestial Opposition + Gravity is a good combo. As one example take the large trash swarms in the Aetherochemical Research Facility. Disable should be used near the end of a cast, rather than earlier in the cast to reduce the chances of it being wasted on an auto-attack or timing out after an unexpected stun or other interference.
All this does is cripple your ability to contribute to the party's damage output.
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If WHM go Diurnal or Nocturnal per fight basis.
Other Astrologians, and me, would almost always agree to never use Nocturnal right now. There is minimal to no value in it, due to how powerful Diurnal is over it. I completely prefer the shielding style of gameplay, especially Scholar, but it doesn't take long to realize Nocturnal is not up to par, at all. People (myself included) have already explained why this is the case, with actual math and numbers.
Just because people don't play the same way you do, does not mean they are "bad." Just because you *think* you're doing it the best way, doesn't mean you are. I would be less objective and negative on your statements. You can be helpful and give tips without calling every other AST who doesn't play the way you do, bad. At the very least, you can back up your statements with math or explanations rather than just "I do it this way cause it's the best", especially when it comes to cards. It's okay to have an opinion, like me, but don't go around calling everyone bad because they disagree with you.
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while at the same time you are damaging all of the enemies simultaneously each tick of CU's DoT.
This ability doesn't even deal damage..............................