Some of the FATE placements are horrible for people doing MSQs
I don't know if this has been addressed, but Square needs to either remove certain FATEs, or put them in different areas. This is in regards to Main Story Quests, like doing the quests up to the Ramuh battle. I remember the Scion NPCs starting to take of running, but then they teleported back after I was attacked by a sylph toadstool, that a nearby FATE spawned on me. The Sylphlands are already crawling with enemies that attack on sight in packs. Couple that with the FATE enemies, as well as the ones spawned by the MSQ themselves, it becomes frustrating. My ilvl was over 107, but it didn't matter when I got swarmed by 5 to 7 enemies at once. Killing two of them brought back another from the FATE, so things didn't end well for me there (I died). I didn't even want to do the FATE and I shouldn't be forced to do it or wait for it to expire. Something similar happened near the Highbridge in East Thanalan, with a huge Amalj'aa and his rat-faced goons standing before a set destination I needed to reach. Fix this. Seriously.