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Instanced areas
I don't know if this is a bug as much as it is an oversight, but when I have been in a party and we've teleported together to one of the instanced zones, we've always found ourselves in different instances. It seems like the only way to resolve this is to teleport away and back again until we end up in the same instance.
I think it's awesome that we have instanced zones to help with the launch congestion, but it's pretty bad that the game doesn't think to try and keep parties together in the instance with the least amount of people.
Don't know how long we will have instances, but I'm hoping this will be fixed before they go away.
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props for a good month if not more as with updates adding stuff like Alexander Normal/Savage, new LF and what else they have in store for us I can see this hype lasting for a good while but yeah it's happened to me as well. Some Zones depending on congestion if walked into will allow you to select which instance you can go to.
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Was detailed in the announcement about their implementation--when you walk/ride across a zone line you will get a prompt to pick an instance when field instance are in use. Any other method for entering a field instance will be randomly selected.
It appears they didn't include exceptions for in-party or when you have to use an NPC or interacted with an object for entering the zone. They've already accepted that second scenario as a bug for investigation, but don't recall seeing anything about in-party zoning.