Originally Posted by
Mere
"bags of swords" sounds funny... like if they where bread or something for a picnic lol.
I remember other game that had a similar idea to what I was trying to say (making gears disappear from the game). The game was Ragnarok Online.
In there you could use some special stone to upgrade armors or weapons which would then gain a +# at the end (eg. Armor +5). It could be enhanced multiple times and every success would add a +1. The more times you enhance the gear, the less chances of success it has. If the enhancement fails, the gear is lost forever, no matter how many successful upgrades it had before. For example, it was easier to get the gears to +1, +2, +3... but then it could break when you try the +4, if successful, you would think if you dare to try the +5 which is even more risky... and so on.
So lets say that you have a Sword +7, means it has survived the enhancement 7 times and is exponentially more powerful than a NQ Sword. And then you go and try to make it +8 and fail... the Sword with all its upgrades is now lost forever.
So an Armor +6 is several times more valuable than an Armor +5, and an Armor +2 is relatively cheap. Whenever someone said they had the bests gears, they would be +8 and up to +10 if I remember correctly. Extremely rare and expensive!
I remember having a few dozens of already upgraded armors at some +4 or so, then attempt to upgrade one by one to +5, and then try to upgrade the survivors to +6 until I was left with only one armor... which I would keep till I get a new dozen of +6s to try and repeat the process another day.
In other words, my point is... the enhancements/upgrades should be very high risk but very well worth it if success.