Feedback on old classes skills: "Tank"
From playing the DRK, I actually don't find the class overpowered. I know it seems that way at low levels, but that is because like scholar a lot of their power comes from low level skills instead of pushed to higher end skills, like Paladin and Warrior. However, I do want some skills to be buffs for Warrior and Paladin.
If you disagree with this list, please feel free to say and reply to the thread.
Marauder/Warrior:
Fracture: Lower TP cost to 60. Raise dot potency to 40.
Overpower: Lower TP cost to 90-100 TP. Remove the need to have a target.
Paladin/Gladiator:
Flash: Increase radius to 8y. Add 50 potency damage.
Shield Swipe: Additional Effect: increased enmity, become invulnerable to non-lethal damage (instant death) for 1 second.
This fixes a bit of disparity between the classes without changing too much. I don't think big changes are needed, however I feel like all the classes should be unique.