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DoH in dungeons/raids
Just thought it would be a cool idea, if DoH could do dungeons and raids and maybe do something like build a bridge or repair something while the Dow and DoM protects them. And it depending how long the DoH takes that's what determines the length of the encounter.
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Had something like that in 1.0 with Hamlet. You had DoL and DoH doing their own thing (would buff allies and NPCs I think) and avoiding enemies (monstly DoLs, DoHs just found a safe spot and crafted). While the DoL's jobs were sort of challenging (I guess), DoH was literally run back and forth gathering supplies and not getting too close to any mobs, crafting the correct things asap, run back, deliver, temporary buffs, repeat. It was quite repetitive. The DoLs at least had to gather things in specific orders for certain "combos" for their effects. And there was usually more than 1 DoL, so they had to communicate their intentions.
If they brought the DoHs and DoLs back into the action, I'd like for them to improve their use other then "sit in a corner and make things to trade-in for buffs."
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These type of things would add to the game but they probably will never do it and not enough people would actually do it to begin with unless they made the rewards really good.
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It sounds like a disaster waiting to happen to be honest. Running around like headless chickens building something and praying your team is competent enough to protect you don't sound fun to me since DOH/L can't engage mobs and most people in general can barely even handle complex mechanics in raids and Steps of Faith.
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I've always made a joke about bringing a Miner to a Titan fight cuz Titan is a bunch of rocks, lol! It would be fun but they would have to change mechanics because I know if an AOE hits/targets the crafter, the craft is lost, there for, a lot of fights we have now with aoe's are unacceptable, but I guess they could make one, kind of like a guildhest type thing with 4 DoW/DoM and 1 DoH/DoL ... :o