Originally Posted by
Zumi
From what I seen today they didn't fix the biggest issue with dragoon which was raid utility. A drg only buffs the bards damage with the piercing debuff which doesn't amount for much. While a monk has dragon kick which lowers the bosses int making them do about 10% less magic damage (very important for progression), and ninja can trick attack giving 10% increased damage to the whole group whenever it is up. Raid groups will still want a MNK and NIN for their 2 melee spots.