Not for the Warrior changes, no. The biggest buff on that list was the fact that Paladins finally have a separate combo.
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Not for the Warrior changes, no. The biggest buff on that list was the fact that Paladins finally have a separate combo.
Both the PLD and WAR new stuff looks cool and I am really interested to see how they work, particularly the new WAR stance and how the new party-centric abilities and buffs like Divine Veil will function in actual play scenarios especially in df pug groups.
Also very curious to see what kind of party buff type stuff DRK gets. WAR is offensive, they are giving PLD defensive, so then what for DRK? The party dynamics for tank jobs will be very interesting in HW.
@Kiroh
That's not what I meant, I know DRK will have a tank and dps stance. I was talking about party/raid buffs. WAR has the "enemy takes more slashing damage" debuff, which is functionally an offensive party/raid buff as it increases damage output of the raid. They stated that they will be doing something to PLD (maybe its Divine Veil?) so that they can buff the defense of the party/raid. That leads me to what I was wondering, what kind of party/raid buff type of stuff will DRK get? Will it be offensive focused like WAR or defensive like PLD or something else entirely and how will that effect the party dynamics of different tank combinations.
SHWIP SHWOO SHIIP SHWOO... SHPRRH
The fun thing is, people who haven't played Warrior think I'm being sarcastic, I am not. Dealing with Paladins only having one combo was a nightmare.