In an effort to gather more SMN information into one place (cause really the only things available seem to be a generic SMN thread and complaints about Egis), this thread is dedicated to find the best SMN opener and CD usage!
So this is my first week back after a 1.5 year hiatus, and I'm curious to see if anything's changed.
This is what I remember.
- Fester, Energy Drain, Bane, Aetherflow can be used during another oGCD animation, but cause animation delays of their own. So you can go Swiftcast > Fester but not vice versa.
- Garuda is still more useful generally than ifrit, despite ifrit bringing more autoattack dps.
- Pets still made of paper and die miserably to most anything.
- Tri-disaster still useless.
- No reason not to stand in melee, unless constant movement will lower your dps.
- Mana still a problem if fight lasts more than 4/5 minutes. However, Ruin/Ruin II mana cost reduction helps a lot in allowing more Ruin II + oGCD dps.
- DoTs still snapshot raging blows.
- DoTs seem to be able to overwrite buffed DoTs now.
So this is the opener that I used to use.
[Rouse|Spur|Raging Blows] > [Bio II] > [Miasma] > [Bio|Swiftcast|Fester] > [Shadowflare|Enkindle] > [Miasma II|Contagion] > ...etc
We used to put thunder in there too...RIP =(
Aside from opener, only Ruin II to move and use CDs, do not waste mana on Ruin II to fester (unless you need to fit a second fester into Raging Blows, like in the opener). Instead, Fester on Bio casts.
For cooldowns, since they are 60/120/180, I just use them together with Ruin II.