Targeting System not quite there...
I think one of the quirks with the targeting system that gives so many people problems is that it bases the next target to select on where the character model is looking.
I find this to be problematic when trying to cycle through enemy's. My natural instinct is to move my camera to face the enemy I want to attack.
I would like to be able to target based on what the camera is looking at, not the player model. An option in the targeting sub menu to toggle this would be great!
copied from post 12:
What if you could control the mouse "finger" with the controller? that would help a lot. Like Auto-run + Camera Control axis.
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