http://sokuho.xii.jp/ff/?p=26525
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Hmm, so a 30% lifetap "Tank Stance".
Some mitigation skills similar to Rampart and Thrill to Battle.
And an invuln similar to Holmgang which shares excess damage.
Well, its interesting information.
The last two skills make me a bit dubious as to the authenticity. They sound far too similar to existing Warrior skills only slightly worse, since it sucks HP away from nearby party members. I can't imagine many people are going to be happy about their HP dropping every time the tank takes a heavy hit with Blood Oath active.
-Oath of Blood
Most attacks cannot reduce your HP to less than 1 for 10s.
However exceeded damage must be shared with nearby party members at the end of effect.
Cooldown:90s
i see much trolling in this job........
Can already see the DON'T HEAL ME macrosQuote:
-Involuntary Guilt
Delivers an attack with a potency of 600.
Potency decreases as HP increases.
Additional Effect: Silence for 1s.
Cooldown: 45s
Oath of Blood makes the troll in me so happy!
If nothing else it'll be fun to use, and I'm sure it'll spread properly among party members.
Also the guilt one? Use during Oath of Blood. I can already see myself loving the hell out of this class if it's this based on risk=reward.
A little skeptical... It seems like all the skills are just skills from PLD and WAR... Even the emnity combo and MP restoration combo look like renamed PLD combos. Like someone created a "How I Think DRK Will Work" and just changed names and values.
"-Oath of Blood
Most attacks cannot reduce your HP to less than 1 for 10s.
However exceeded damage must be shared with nearby party members at the end of effect.
Cooldown: 90s"
This kinda sounds like you can kill your party, this way... o_o; Or, at lease, the nearby melee.