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Paladin - Buff - 1-39
This is Important so try to read. if you can (I know my english is bad but anyway)anyway this about the Paladin/Glad. and some thoughts and idea's how to do this
Skull Sunder - Cross-Class Ability (removed)
Overpower - Cross-Class Ability (Shared) (Why only fair sense they get flash we get over Power
Flash - Improvements
MP Cost is Reduced meaning paladin's won't need to use X-Either and Mega-Either so often it take i mean a-alot of Flashes
Flash - (blind) no longer on it
Flash - Deal's damage over time every 3 seconds for 30 seconds (causing decent amount of enimity during its full duration (note I said full)
Meaning no longer have to spam "flash" until your mp runs over when having party with 2 or more black-mage's.
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Sword Oath and Sheild Oath Switch Place's
Meaning You Shield Oath at lvl30 and Sword Oath at 40.
cause be kinda honest level all that time with sheild-oath is a tough
Now alot of players will be like "Why Buff Paladin/Glad they have enough" simple put. Do you like waiting 3-5 hours for tank? to do a dungeon and raid.
People hate tanking cause it isn't easy and fun as dps.
New Ability
Divinity - Self-Heal - Heals Self for 35% over 30 (hot of your total HP and 45% total MP/TP this cause massive enimity (300 second cool-down)
(Cross-Class With Marader/Warrior)
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The main thing I would like to see them fix is the odd delay (due to animation timing) for Hallowed Ground.
I mean cmon guys, if you're creating an ability that is used near death to help NOT wipe that only lasts like 10 seconds, please for the love of God, it should be instant.
The number of times I've died from the weird delay...