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More Triple Triad Rules
Me and a friend were talking about rules we would like to see for TT when duelling.
The first one is Blitz, with a limit to play your turn to 10 or 15 secs.
The seconde one was in the spirit of Chaos, but instead of choosing randomly the card to play, it choose randomly the place to play. No idea to name this one.
Another could be Unlimited Bonus. Instead of blocking the value of a card to Ace with the bonus, it could go to 9+4=13 and more.
And... that's all for now. Share your ideas too, Triple Triad is fun against friends.
:)
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One truly insane idea that I had was "Battle Royale".
The idea is that once the last card is played, each card will now "attack" all adjacent cards.
For every card that would be flipped due to this attack, the player who OWNED that card gets a point.
The player who went second, as they would have 4 cards to the first player's 5, their first played card attacks twice (double point value).
These points are then added to the number of cards each player controls at the end of the match, and whoever has the most total points wins.
With this rule, if you are completely outmatched, you will get minimal points during Battle Royale and still lose. But if both decks are of roughly equal strength, then the outcome may change, or it may result in a draw.
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I would love to see the elemental rule from FFVIII make a return or a variation of it. Besides "same wall" (which I dont think is different enough from the normal Same rule to get too excited about) it's the only rule from FFVIII that's missing.
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Blind bluff - you can see all your opponet's cards but your own are hidden and shuffled (mix with random)
Weary - every time a card flips another it gets -1 (same/plus games would get interesting fast)
No Edges - outer edge places attack each other, example play (1,1) left vs (1,3)R and T vs (1,3)B