Please consider Individual Limit Breaks with the ability to Skillchain
Quote:
Originally Posted by
Kiara
* Please consider Individual Limit Breaks with the ability to Skillchain / Link / Combo them for Additional Effects / Damage (a true Party Combo system).
We started a huge thread about this during 2.0's Beta phase, and had threads about Skillchaining in 1.0. I really hope they consider it. To answer the Dev Team's reply (from Beta):
* Yoshi P, your worry that the Battle System is "too fast" to consider Skillchaining (Renkei) would be alleviated if it was limited to something like Individual Limit Breaks: Because Limit Breaks happen less often than Normal Attacks, Players only have to focus on coordinating Combo'ing them every once in a while.
It adds Player Coordination and huge *interest* and engagement outside of "just yourself" for every major battle in the game. There's a meta aspect to it, and it makes the player feel more interested in fights, even if they've done them 50 times before (because you can pull off different Party Combos with different combinations of your Limit Breaks (which order to use them, what effects happen after).
Players loved CHRONO TRIGGER's Triple Tech System, and in the early years, Final Fantasy XI's Skillchain / Renkei system was a lot of fun.
Please consider it for 3.0.
I know there is a thread for this, but this was the best wording I've seen to get the point across. Please support and thank you to Kiara for the great post.
Like his post on this thread also http://forum.square-enix.com/ffxiv/t...=1#post2830990