More interesting trash mobs, longer runs in raids.
Mechanics Spoilers Below
So yesterday our static finally began working on T11 and holy crap was the trash mob section amazing. Splitting the raid up into two parts and having each group work together to shut down the barriers was pretty fun.
Can we get more interesting trash sections like that in normal dungeons, and make the dungeons more interesting and fun than "group up monsters, aoe down"? Also, for future raids, I personally would love actual large detailed raid dungeons that players can explore (akin to WoW's raids or FFXI's open world dungeons) rather than just harder trials with a small trash section before it. As players move from boss to boss, you can do more things akin to T11's trash.
Anyway, good job on mixing up things with T11. Can't wait to beat Kaliya, already can get to node phase pretty easily.