And how those fights can be implemented in ARR in a good way?
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And how those fights can be implemented in ARR in a good way?
This is either for me would be either Mimiron hard mode or Yogg saron 1 light ( never got to do 0 lights before end of WOTLK) in WOW.
Mimiron HM had a lot of fire, like tons of it and has 4 phases and you have to kite the fire, yes kite since it follows the closest person and make sure you can keep the floor clean as you need the space.
Yogg saron was a long fight, the main mechanic to this was, don't face your character during Phase 2, the bulk of the fight towards the boss main body otherwise you will lose 100 stack of sanity, once this reaches 0, you will be mind controlled and need to be killed and cannot be revived otherwise you are revived still mind controlled and try to kill your party members.
GD Clockworks.
Think Odin - But he is actually Alexander... and is on Steroids with a GM taunting you as you die from invisible stomps to the face... you don't want this. @_@
Probably Mu'ru and 0 Light Yogg Saron in WoW.
I honestly hope a fight like Mu'ru doesn't come to ff14. That fight was... ughhh.
However Yogg Saron is probably one of the best fights ever made in an mmo ever. Lot's of new and interesting mechanics at the time that players had never really encountered or had to deal with before. It was long, lot's of phases, and felt like an epic battle against a huge baddie. I think that so far ARR has had some good fights on the same level tbh. Turn 9 is an amazingly designed encounter for example, so I think SE can make just as comparable content. One thing I think that mad Yogg so special though was that although technically it was only one fight, the keepers buffs and optional buff removals, aka 3 light, 2 light, 1 light, alone in the darkness, made the fight so that it felt like it had 4 difficulty settings that all were slightly different and each progressively more difficult. I wouldn't mind seeing that in ff14.
Being in the first group of NA level 75's on an FFXI server to take on Kirin in like 2004, 6 hour fight, do not want.
Mine was Lei Shen 10 Heroic in WoW. We had a horrible hunter that kept killing us, either by dying by the most stupid mechanics or making spawn 8053495793 adds or making him throw a thunder lance at melee when boss was at 3% or dropping overcharges (that's the name? It's something like that) at the worst place possible, always killing another quadrant.
Absolute Virtue and Pandemonium Warden from FFXI.
FFXI - Soloing Iratham or Sedna as a level 90 White Mage.
Can't really be implemented in their current incarnations as there isn't a lot of solo-style content in this game in that vein. Perhaps in the near future if S-E decides to implement a PvE 1v1 battle arena and dramatically change the solo potential of many of the classes.