itt: let's whine about chocobo race balance
-Every item in the game has some kind of counterplay except Briars, which can't be reflected, esuna'd, or avoided except by not letting a player near you have Briars, which is unavoidable on narrow tracks like Sagolii. Briars placed in narrow areas deal more stamina damage than freaking Bacchus Water, which is single-target, reflectable, esuna-able, and has a counter ability. Stacking Stamina doesn't help against them. At -least- make this garbage Choco Reflectable or countered by Tireless, or just reduce the amount of stamina damage done by it. "Don't be near other players" isn't a counterplay option on narrow tracks like Sargolii.
-Stats seem wildly imbalanced, at least in low-grade tracks. I don't feel any reason to raise my Cunning unless I'm playing at high ping, which basically turns it into a stat tax for slow connections. Stamina and Endurance don't seem to do jack, especially compared to the wildly high amounts of damage Stamina-killer items do.
-Not balance, but can we please try to prioritize matching players with each other over NPCs? It's annoying to see "Races are currently full!" on high-pop servers despite half my opponents always being NPCs when I actually get in. It's a weird space allocation issue.
-who invented Choco Meteor. Is this avoidable in any way? it's seriously worse than blue shells in mario kart like come on. is there even a pattern to who gets hit by this thing?