DoL QoL Suggestion Thread
I find it would be useful if Unspoiled Node slots were visible prior to using Toil of the Mountaineer/Pioneer AFTER having once unlocked the slot.
I see no good purpose in having to memorize the node slot(s) or refer to online/write them down.
With a plethora of Unspoiled's across Eorzea, it's beginning to get sort of tedious to have to pull up my Excel Sheet when I'm second-guessing myself.
The only reason keeping the item-slots hidden would be if the slots were scrambled on certain, future end-game Unspoiled Nodes. I see merit in that sort of implementation, however the current kind should let us see the item without having to first use Toil (after having unlocked the item previously).
Additionally, I think DoL animations/GCD should be double-timed (along with a lot of other passive emotes/interfacing like the animation & wait for Meld Failures). Sure, this would increase item-yield for instances where you're farming regular nodes in a small area... but I don't think that's such a bad thing.
In tandem with the above change, the Shard Economy does still need changing. SE, I think you should change your mind about not allowing us to break down Clusters into Shards.
Bots/RMT continue to wreak havoc on the Shard Economy.
What other DoL Suggestions do you have?