Change default to make it so bosses can't be pulled during cutscenes
Am sure this has been suggested before, but since FF games are so much about story, would love it if bosses were made immune / unpullable so long as anyone in the group is watching one of the cutscenes.
On the one hand, I certainly understand that some of the instances have some mighty long cutscenes in them, certainly longer than I would think ideal for the middle of instances, but it really does take away from the experience, with folks being locked out / hounded to watch them in the inn at the end, etc., and told that if they want to watch the story they should set up Party Finder instances saying that they want to watch the cutscenes. This really is backwards, though, imho. The default should be that the cutscenes will play, and if waiting that extra bit really is going to kill someone, they should be the ones who have to go out of their way to set up Party Finder groups, especially since the Duty Finder version is the one that's required to move the story along.
Jerks in Castrum Meridianum
Well as if to give this thread more credit, I was just in a Main Scenaro Duty Roulette, I got Castrum Meridianum, had a role bonus and a noob bonus. Well that all went down the drain because when I defended the new players' right to watch the cut scenes I wound up getting booted a minute later. Well I reported the guy and the run and made sure to mention that another player, both of us healers, supported the two new players right to watch the scenes and not miss out on the fights. One of them even said, and I quote, "Really? Watched the cutscene and locked out." The other one said, "Are we still gonna get credit for this quest?".
This is a big issue Square please do something.