Please consider some tweaks to the map system.
The map system when was first implemented, was very popular due to how it scaled in difficulty and had appropriate rewards therein. Not to mention the ability to challenge hunt style mobs without being forced to wait for a spawn.
...Well, that golden age has come and gone, and now people are soloing peiste maps for stuff and there is no new tiers above to properly challenge (and reward) light and full parties.
I would greatly like to see, in Heavensward, some tweaks to the map system, either via new tiers of maps parallel to each new ilvl tier introduced in dungeons, or some sort of difficulty + reward scale-ability based on the size and ilvl of the player or party.
Thoughts?