Allow materials touchups or improve hq rates.
As the game settles in, hq 2 and 3s are becoming the new area of focus. However, we must spend hours of time synthing hundreds of the best materials to make hq presynthesis items. Iron ingots, for example: these represent one final lucky stroke in probably hundreds of hq3 iron turned into nigh worthless nq iron nuggets, hq nuggets getting turned into npc fodder nq ingots. All for one iron ingot+3.
First is the time burden. Me and two other goldsmithers can't keep up with brass ingot+3 synths for aeolians because it's just so freaking painful, long as every synth is bold, and boring.
Second is the material burn. Ridiculous amounts of "trash" synthesis is made when we attempt these things. No one wants iron ingots. No one wants nq weapon heads. No one wants +1s. +2s are "we'll settle for that because I'm tired of waiting" and it'll just probably be NQ anyway."
With a 150 quality final product I figure I have a 35% chance of hq1 and like 5% chance of hq2. It is nowhere near that rate for material synths.
Therefore I think hq rates of material synths, or quality floors, be increased and/ or implemented. For example: with 300 quality you are guaranteed +1 result. With 400, +2. With 500, plus three.