39 Minutes left on Dungeon Timer.
Wiping twice on second Qarn Boss.
Oh the fun.
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39 Minutes left on Dungeon Timer.
Wiping twice on second Qarn Boss.
Oh the fun.
Been there. Done that. As healer I took it upon myself to explain the mechanics and do the marking, one more wipe and we got threw it.
But explanations do not always work, was in Titan normal a little while ago as a tank, there were repeated wipes, repeated instructions provided as to how to avoid Landslides, Weight of the land, where to stand during Geocrush; and the players just were not getting better. With 6 minutes left I voted to abandon, after more than 10 wipes.
Oh, congrats on making it to the second boss of Qarn.
My first time to Qarn we literally could not clear the first boss and we ran out the duty finder timer trying.
(I've always liked Qarn for exactly that reason though; it's mostly optional and basically is a sample of things to come in terms of difficulty and execution, which is a nice break from all the relatively easy stuff that gets thrown at you in the game up to that point)
Titan stomps a lot of new players into the ground. I took a group of three new players in our FC into Titan once (as the healer to boot!) and it took us 50 minutes to clear, and two were so mad at the game by the end they had to take a day off. These days two of those are literally among our FC's best in terms of skill in their class and at handling mechanics in coil. It's just that Titan is often the first challenge tuned in such a way to actually feel punishing for mistakes. Haukke and Brayflox can do notable damage, but most players won't even notice if there's a decent healer backing them up; I've watched too many tanks cluelessly just eat the poison line AoE on the last boss in Brayflox. With Titan? Getting landslided off the edge is really, really hard not to notice.Quote:
But explanations do not always work, was in Titan normal a little while ago as a tank, there were repeated wipes,
God forbid you have to actually type up explanations of the mechanics...
Even doing that won't help some people. I was helping an FCmate with story mode Garuda on his alt (so he'd run it before and knew the fight) along with another FCmate and a healer who was brand-new to the fight. We explained the mechanics to them, marked where they should stand during the different parts... and they still died EVERY. SINGLE. TIME. We wiped probably nine or ten times and every time it was their fault-- eventually we ran out of time without clearing it.
"Why should some stranger help you if you aren't willing to help yourself?"
This was cemented into us by our DI. It's also a pretty good quote to live by in general (both ingame and irl). Be self sufficient and read or watch a guide ahead of time. I had enough self awareness and courtesy for other players to spend two seconds Googling a guide for coil/dungeons/primals before jumping into said encounter when I returned to the game three weeks ago after a 8+ month break.
I don't think it's leeching for a person to ask for a tl;dr run down on what to do for each boss; every boss cept for ones in raids and primals have very few tricks that can easily be summed up without needing an "in depth analysis" video guide. A person who is willing to ask on what to do is more willing to learn and listen than someone who tries to brute force it or wonder why watching a video didn't work the first time.
Ahh Qarn, the noob destroyer, the first real dungeon that teaches you to watch out for special mechanics of bosses and that you need to know how to play. Aurum Vale does the same thing, if you don't know how to play and/or don't understand mechanics, you're going to have a bad time.