Individualized Limit Breaks and SMN
Just tossing this out there:
Since they're changing limit breaks anyway...
and people are beginning to feel like SMN needs some touch up...
SMN seems to lend itself to extreme LB mechanics, no?
Maybe something that doesn't use up the limit break and permits the SMN to use some added skills (a midway LB?), with the downside that it generates obscene agro and roots the player using it (or kills them after several uses)?
Or anything else you can think of.
Something tied to the LB gauge seems SMN appropriate, no?
Maybe if the SMN(ers?) monopolize the LB bar, all of them get to cast (buffed) DoT's that don't expire until the bar actually gets used?
Anyway, just a thought I figured I'd toss out there.