Turn 12 - Bluefire & Redfire
We have cleared T12 but found that the Blue Fire to have a LOT of random stupidity behind it. For instance, our SMN picked it up and immediately it fell off. He was not near Phoenix, or near a live or dead bennu, and did not pick it up early.
We handle the mechanic by having a ranged DPS (SMN) grab the debuff once Redfire is being cast and proceeds to get hit by the Red Fire.
Here is what we know:
-The Bluefire AOE circle will evaporate if dropped too close to Phoenix (confirmed) or a bennu whether it is alive or dead (unconfirmed).
-Once picked up, the bluefire debuff will fall off the player faster if the player gets too close to Phoenix(confirmed) or a live bennu (unconfirmed)
-Running over a dead bennu's corpse with the blue fire debuff, causes the debuff to wear off (Disproved. Our SMN grabbed the debuff and stood over a corpse for a while and it did not fall off)
Thoughts?