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Food Chain?
Why not make a food chain type system for the mobs. Like in LL near cedarwood it would be Crabs Eat Puks Puks is mice and so on~ but all over so not only do you see us as players attack mobs but others mobs attack other mobs~ survival of the fittest~ Maybe even have the mobs level up over a period of time from eating mobs~ just a idea~
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Be nice to have but can be pretty server heavy.
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It's funny i thought this was a next gen mmo
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Next, not several next.
There'd also be the problem of ecological imbalances to deal with.
If thered be to many of type of mobs theyd kill off all their food and it could get particular hard finding some types of mobs.
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Which would add difficulty to the game *god forbid, And Also Some mobs like in real life would only eat meat others plants others would fancy one type of meat or one type of plant over other so not every mob would be feeding on the below it.
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No need to get cranky, i dont see anywhere in my post anything mentioned about some ''added difficulties''
I was rather referring to game breaking difficulties. ;) Ofcourse thats the extreme part of the spectrum and while the devs could make it work, its in no way something easy to just go and do.
Also from your post above i grasp that you have no idea what the impacts of a food chain would have in real life or gameplay, so you might want to wait with using rl as an example. ;o
Every/one mob feeding has little direct consequences on biosphere disruptions, its more to do with the gain/loss of ''mobs''
As an example of how it works (in gameplay):
Theres 2 types of mobs in an area, one feeds on another. Devs have made the respawn rates in such a way that the ''fed upon'' mobs respawn fast enough after being eaten, that the balance between the 2 is kept.
A player decides to hunt the fed upon mob for items it drops, its okay the balance is still kept as one players kill ratio is not enough to influence it.
However another player starts killing the mobs as well, and suddenly the ''fed upon'' mobs become less and less due to the combined efforts of the eaters and the 2 players.
The players leave eventually, but not before the food mobs are extinct. Fortunately they respawn.
But what goes? Seems like the spawn rate that was previously enough to keep the 2 types of mobs balanced is suddenly not enough to prevent them -all- from being eaten by the large amounts of eaters.
Result: the food mobs wont be present in the area at all from that point onwards (apart from respawning to die shortly after), unless someone were to do some massive culling of the eater type mobs.
If youve ever played an mmo that had mobs with shared timers youll know a bit of such.
It's not particular thrilling to have to kill the entire map (zone) just to keep that one type of mobs you hunt, in constant numbers.
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As your example goes crabs eat puks, means there will be nothing except the crabs which are alot alot higher than the mice, so if you are rank 5 you have nothing to level on anymore, hence the problem, not difficult just impossible
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Not saying everytime a Crab walks up to mice there going to eat them... A animal in real life does not ALWAYS eat a animal it co exists with i'm only saying every now and then id would be nice for a mob to grub on a fellow mob~ then Man 1 respawns~ This isn't pac-man not saying they should nom nom nom tell there all gone just here and there nom~ Re pop~ as if it were a adventure out there killing them~ And who is to say you couldn't add a Die over time~ to repop fresh new mobs life viscous circle my point here is make it a little more realistic~ unlike all the other mmo's~ in which some DO battle other mobs~ just like NPC's fight other monsters that players do~