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drg jumps and aoe
For a few days I've been noticing now. However not really sure whether it is a bug or I've just haven't noticed up until now. So wanted to post here before I report it as bug.
When doing jumps across AOEs I constantly get effects of the AOE even though I do not land in it but jump across it. And I haven't been doing much except t9 lately so hard to say, but I think it was not like that before.
Your experience on the matter? If someone else has seen of the sorts then I'll just report it as bug. However, maybe it was just me not noticing it before...
EDIT: Hmm maybe should have put this with DPS Roles section... :?
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I think that it's like this; when you jump, be it as a Dragoon or what have you, the game places you were you were until you land, wherein you are officially at the new location and if you aren't a Dragoon fall damage is allocated based on a formula comparing distance... yada, yada, so on, so forth. This is what kills alot of Dragoons, I think. They notice bad stuff about to go down, pop the escape jump but before they land the AoE happens and they die. Why, because they hadn't landed yet. This game wasn't built with jumping in mind, Dragoon or otherwise, so no matter what you are still rooted to a location even in mid-air. The only fix I see is if they change it to wear it's proactively set to where you're landing instead of setting it after the fact. But this then runs into the issue of unintended invulnerability...
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I think you misunderstood me. And maybe i wasn't clear enough.I think you are talking about scenario where AOE appears at one of your fixed positions - start or end while or little bit after jump. And maybe I should have been a bit more clearer specifying the skills. Im talking about Dragonfire and Spineshatter. And AOE already being on the ground (the blue flames that red golem does in T9 for example). Meaning that during the transition across the AOE I get hit from it
http://i.imgur.com/AMmRTrz.png
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Unfortunately, while the 'animation' of jump shows you soaring through the sky, your actual position in relation to the AoE is directly on the ground. Thus, if you use a jump, you're basically going straight through the AoE and must time it appropriately in order to compensate for this.
For example, if you jump through A, your character will path STRAIGHT through B, he will not go in a 3D plane over it. He is still considered, by the game, on ground level. This can make using our gap closer on things like Ballast, Heavy Strike, etc. a bit more of a pain - because unless you time it perfectly, you will be eating one of the hits.
Treat it like Elusive Jump.
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Up until yesterday I hadn't actually noticed that. I kinda always thought that it just takes your A and B positions and ignores everything in the middle. Even more funny thing that yesterday it perceived the flame circle put by Ghost in T9 as a barrier. Meaning that I did the Dragonfire jump from A to B with flame in the middle and I actually got landed in the flame. You know the way it sometimes happen when you do a Jump with some obstacle between the A and B and you get landed by the obstacle.
The whole jump system is kinda... bad. Ohh well. "Works as intended" then i guess :D:D
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That's how it "should" be. But every time we bring it up, all we get from the higher ups are some roundabout answers about how it would be broken or complicated.
I still think jumps should be immune to AoE damage/effects.
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Yeah, I think we've all tried to do that.
But yeah, not how jumps work here.