Crafting Mats in Dungeons - 2.4 Edition
Why.....
5 Dungeon Runs later, over 80% of our loot was crafting materials.
Sure, you did a neat thing with the "Antique" Gear & many people favor this method.
However, now it's that much harder to get the piece you want b/c 4/4 players roll on Antique Drops (at least in DF).
In lieu of this, Crafting Mats especially have no place here.
Additionally, any word on breaking the cycle of *severely outdated* gear in Dungeons?
2.4 Dungeons drops 2.0 Myth Gear from OVER A YEAR AGO for those who don't know.
Not saying 2.4 Dungeons should drop SCOB-equivalent Gear but i105 would've been appropriate.
If you're worried about fresh 50's gearing too quickly, simply increase the minimum ilvl requirement for entrance.
Lastly, please tell me Fenrir will return... his fight & defeat were both very anticlimactic & plain.
I know this isn't FFXI, I've just always loved the wolf-archetype & felt Fenrir -in general- should be showcased a little more in the franchise.
8-Man Trial would've suited him a lot better IMO... but *sigh*, grasping at straws at this point sadly.