Has all of Final Coil really been beaten in the first few days after patch? I thought during the live letter the developers said that only T10 would be doable by hardcore players right when patch day hit.
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Has all of Final Coil really been beaten in the first few days after patch? I thought during the live letter the developers said that only T10 would be doable by hardcore players right when patch day hit.
T13 has been cleared? Last I heard only two groups had even accessed it.
Lets just say final coil didn't really introduce A LOT of new mechanics as in :
1. T10 is a mix of T1's rear conal aoe, T2's rot for tethers, T5's phase3 AOE for Electrification, T6's shared damage beam for Wild Charge, T9's meteor stream for heat lightning.
2. T11 is a mix of Ultima weapon, T1 T2 ADS, T8's gaseous bomb and relic hydra
3. T12 is similar to T5's very strict DPS check
I would say SE need to hire a new content designer for fresh ideas instead of rehashing and mixing well known mechanics
Don't forget some groups have been practing on savage coil. There was no savage between first and second coil, thus the raiders didn't have that practice.
FCoB will be a challenge long enough for the majority of the raiding community as well as overall community. Raiding Community != The handful of high-end gamers who put 12h+ a day after patch hits...
6-8 were also cleared before the first reset of 2.2 (granted that was only by one group). The best groups in the world are always going to push the content harder than even the devs can anticipate. These fights will definitely be a solid challenge to the majority of raiders for a while.
Just remember that there are some pretty big no-lifers out there who don't sleep.