Other Player Character, LOD, Shadow LOD.
The release of 2.4 and the swarm of Rogues running around in packs of 100 have made me realize something once again.
For graphic options we need a specific LOD option for other player characters.
Not like the one that is implemented in game now that just phsyically removes them from the screen.
But an option that once a certain amount of characters are on screen and they move to a certain distance from your character they will be rendered with a lower quality model to relieve stress on the CPU.
Other player character shadow LOD is also needed.
This way we can keep players who are near (within a limit of amount of characters) at full quality with high quality shadows, but when they move far away their shadows will be rendered to a lesser extent.
P.s. WTB Directx 11