Gives increased drops from mob if mug was the move to kill it.
I seriously hope this is just a joke...
Many question about all this, first of all, what all this mean exactly, is SE planning to bring back the old fashion super grind end-game were you have only 1% chance to get your item, but hey, if you add ninja in your group, you have 5% chance?
I see multi flaw in the idea.
Let say Ninja is a major FAIL dps, but in revenge it give Treasure chance boost, then i guess the balance is established. (But seriously... who in they mind wish to play a weak job? It was a terrible idea in FF11)
Now let say Ninja is a normal DPS as any other class, then why play other class that have no Treasure boost? (New PT setup be 1 healer, 6 ninja, 1 tank?)
I can already see the drama: DPS TURN!!! let the ninja kill! Because that drama did not happen enough with the spinny plume in Garuda EX lol. Gosh.
Idk, i am sceptical about all this.