Beyond 100% HQ rate for material items
While synthing horn glue for HQ version to make the spruce plywood I started pondering how come there can't be a way to at least produce more per synth for certain items.
When you consider you need 100 horn glue at mininum to make the item it just becomes a bit tedious considering how easy the synth is.
With that in mind I started wondering why don't they introduce a 200% and 300% HQ rate for materials, where in once you hit 100% you can then go beyond 100% in an attempt to obtain another +1 HQ of said material.
Simple example:
Horn Glue at 100%=1 HQ horn glue
Horn Glue at 101%+= x% chance to obtain an additional Horn Glue HQ
Horn Glue at 200%=2 HQ horn glue
Horn Glue at 201%+=x% chance to obtain an additional Horn Glue HQ
Horn Glue at 300%=4 HQ horn glue
I just think given the current mechanics the process in which it takes to make certain HQ materials is a bit lacking and something like this would add another risk/reward factor that can then be pushed into higher level material synths with the obvious risk that if you end up failing the synth you lose the item.