void callCompanion(){
if (player.status == inQueue)
displayWarning();
else {
summonCompanion();
}
}
void displayWarning(){
cout << "Are you sure you want to mount up and LEAVE the QUEUE you've been waiting "<< timeInQueue << " hours for?" << endl;
etc etc.
}
seriously fix this lol! I'm tired of accidentally leaving queue after waiting for half an hour.
