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Summoner Suggestion
Have a new Ability called Primal Flow It can target anyone's summon pet it would have 4 tiers for each stack and each stack will constantly drain the summoner who applied it mp by 12% of his max mp will drain each 5 secs.
Tier one just gives the summon a little bit more power to his stat
Tier two a AOE DOT that constantly deals damage to enemy's close-by the summon
Tier three turns the summon into a smaller primal summon with a aoe buff to the party
Tier four your limit brake will now be the summons final attack from the primal battles damage is based on your stat and will de-spell the summon.
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i think they already made it clear that they wont be upgrading the appearence of the egi's and they already have a ability that lets you use the summons final attack though surprsingly very little people use it but other then that the other stuff could be use ful
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i guess i just miss ff11 with a fully formed summon thats all :(
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Expand the Arcanist by adding Dimensional and Space-Time Magic dividing it into Dark/Light
Make the Arcanist a Dark/Light phase similar to Thaumaturge Umbra Fire and Unmbra Ice
Dark phase [Dark, Dark II, Gravity, Gravity II, Quake, Break, Slow, Slow II, Bio, Bio II, Miasma and Miasma II]
Light phase [Haste, Haste II, Float, Reflect, Reflect II, Vanish, Vanish II, Cure, Cure II and Bubble]
Rework Shadow Flare to deal Dark Damage with a potency of 260 to a target and all enemies near them
Give the Summoner summoning magic
-Tier Pet Buffs
-Ability to absorb the Egi and gain access to that Egi's element
-Ability that drags Primals into our dimension